RTG is the puzzle / platformer game in development which will combine 2 principles:
- Classic 2D puzzle / platformer gameplay
- In-house software ray-tracing algorithm for rendering
As the game will use software ray-tracing for rendering, no special graphics HW will be required to run the game. As ray-tracing is very demanding algorithm, game will be low-poly and low-res (which is hardly an issue in indie game).
You can follow the progress of RTG development on following links:
- RTG on TIGSource forums
- RTG on GameJolt
Some sneak peak to RTG work-in-progress: